WebHere you can find a list of all the functions that have been made obsolete when you compare GameMaker to legacy versions of the product. The functions listed here will be converted into compatibility scripts when you import a *.yyz made with a legacy version, and you can continue to work on the project as before. Web12 Dec 2024 · The solution is to make the camera 1 pixel wider/taller, keep the camera coordinates rounded, and offset the camera surface by coordinate fractions when drawing it to the screen, Thus achieving smooth, sub-pixel movement with a pixel-perfect camera! The code I have published this entire example project on GitHub , but here's the idea in short:
Foxey Platform Engine by Kazan Games GameMaker: Marketplace
Web17 Jun 2014 · if you use speed/direction then you can simply set friction and increment speed. if you change x/y values, then you need to change by how much you change them. … WebSet Friction Friction slows down the instances when they move. You specify the amount of friction. In each step this amount is subtracted from the speed until the speed becomes 0. Normally you want a very small number here (like 0.01). Jump to Position Using this action you can place the instance in a particular position. uno shows
GameMaker - Friction change via physics_set_friction
WebNote that directions in GameMaker are usually calculated as 0° being right, 90° being up, 180° being left and 270° being down, and that the gravity and gravity_direction variables can modify the direction value when they are used in your games. Syntax: direction; Returns: Real (single precision floating point value) Example: Web24 May 2014 · Ever want to make the player slide to a stop, or maybe make an ice physics level? Look no farther!The file download:http://www.mediafire.com/download/iew7wva... WebVector variables: In GameMaker, a motion vector is a speed (in pixels per step), combined with a direction. In mathematics, a vector can be added to a position to get a new position. Two vectors can be added together to combine their motion. An understanding of Vectors can give you a very useful way to move instances around in GameMaker. uno society s.r.o